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Rally driving tends to encourage safer techniques, though - you don't know exactly what your limit is, and exceeding it can mean a DNF, rather than losing a few seconds or spinning out like it would on a circuit. Very different experience, but both still reward consistency.
Colin mcrae rally games driver#
There's a saying about the difference between rally racing and circuit racing: a circuit driver sees one corner a thousand times, a rally driver sees a thousand corners once. I'm kind of a sucker for Codemasters' approach to simcade racing, there's usually a good balance between overly predictable arcade racing and skids from breaking traction that you get from sims. Since then I've been sticking to beating people's times in time trial modes - trying to beat the community delta in Dirt Rally is a good way to start to get comfortable in a given car. I think we then managed to find someone who'd played a lot more than us through the matchmaking system and we got absolutely smoked. Multiplayer consisted of me beating one of my friends in a buggy race to test out the Steamworks version of Dirt 3. Dirt Rally really goes back to that core experience - I'd say it's easily the best of the games for that reason. I mean it's cool and all, but it doesn't quite feel as genuine as driving really fast down a narrow gravel road as your co-driver rattles off a series of numbers and begs you to not cut.
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Dirt 3's a lot of the same, too, though a bit slicker. While totally rad and extreme, there's just something a little off about British devs trying to appeal towards Americans who only know what rally is because of Ken Block's gymkhana videos.
Colin mcrae rally games drivers#
Dirt 2 was an even bigger change, bringing in a ton of American rally drivers to talk about how cool you are between stages, and featuring the X-Games as major tournaments. It included rally raid with SUVs, track racing with buggies and stadium trucks, hillclimb with both high-power rally cars and big rigs, in addition to the standard stage-based rally with damage carrying over between stages. I appreciate Pike's Peak making a return in Dirt Rally, but I kind of wish we could still drive big rigs up it like in Dirt 1.ĭirt was a pretty drastic change in the series from my understanding, changing from a focus exclusively on rally to all sorts of off-road car racing. My favorite parts were probably the so-called trailblazer modes with hillclimb cars - long tracks with combinations of straights, sweeping turns, and open hairpins you can drift around. It's more fun using a manual gear shifter, though, and in Dirt Rally you can assign a clutch button so you can get the revs up coming out of hairpins in cars with turbos to help reduce lag. To be honest I'm kind of a filthy casual, having only played them with a controller and not a wheel and pedal setup.
Colin mcrae rally games how to#
Getting a feel for how to handle cars on dirt and gravel, how to induce oversteer without having to use the handbrake, and how to control a sliding car are all incredibly fun and rewarding. (It's also a lot easier than Dirt Rally.) Rally racing is not for the faint of heart, and you will have terminal crashes unless you know your limits. I've played all of the main Dirt games on PC, though I've probably put the most hours into Dirt 3 since it kinda clicked with me the most.